﻿using System;
using UnityEngine;

public class Unit : MonoBehaviour
{
    public virtual void Awake()
    {
    }

    public virtual void Start()
    {
    }

    public virtual void Update()
    {
    }

    public virtual void OnEnable()
    {
    }

    public virtual void OnDisable()
    {
    }

    public virtual void OnDestroy()
    {
    }
}